

After all, there is a litany of games available that boast anywhere from dozens to potentially hundreds of hours of gameplay available to the player. Given that, it’s only natural that the average buyer would want to make sure they’re getting their money’s worth. So there's nothing like having a creative sandbox to work with that's quite large and then figuring out how to expand that universe in a meaningful way.Gaming can be an expensive hobby. Michael de Plater and I have a very deep understanding of what makes sense and what doesn't. Because of that, we're able to stay within the lore. We have such a good relationship with Middle-earth Enterprises in terms of how we develop our content. Is it difficult working on new things in an established universe? Are there rules you have to follow?It's really not limiting at all. And now we've got this incredible amount of customization that just brings a completely different look to our hero. We're bringing in a number of other cultures and really, it's amazing because everyone's used to Talion in that standard uniform that we saw in the previous iteration of the franchise. So elven armor, some more organic, swooping shapes. “We're bringing in influences for his gear from some of the dwarven motifs that people think of, those more geometric shapes, which gives Talion a completely different look. So we do broad based photo shoots, but we also do very close and detailed shoots to understand how to break down those materials and the geology over time that forms those worlds. This part of the country was very volcanic at one time and there are still some volcanoes around here. This is an area that has enhanced the creative development of Shadow of War (as well as Shadow of Mordor) because the overall landscape speaks well to Mordor. For a fair amount of our locations there are coordinated photo shoots in areas like eastern Washington. With Shadow of War's larger and more diverse landscape, how do you create regions that feel realistic and different from one another?One of the cool things we do for our geology is on-location shoots. Each of these tribes have multiple attacks associated with that tribe-specific weapon as well. That attack means that when you engage him, you have to use other abilities and other strategies in order to take him down. It's sort of like a Wolverine type attack. So for example, you may have a Feral tribe Orc who essentially has a gauntlet on his arm that has talons that shoot out. “Something that we’ve touched a bit in some of the content we’ve released that is really exciting from my perspective is, each tribe has their class weapon, but they also have a special weapon that is associated with the tribe.
